Tinkering is what happens when you try something you don’t quite know how to do, guided by whim, imagination, and curiosity. When you tinker, there are no instructions—but there are also no failures, no right or wrong ways of doing things. It’s about figuring out how things work and reworking them.
Contraptions, machines, wildly mismatched objects working in harmony— this is the stuff of tinkering.
Tinkering is, at its most basic, a process that marries play and inquiry.